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The characters discover that the Jade Lion has gone missing near Skyhorn Lighthouse and learn they must brave the open seas and cutthroat enemies in order to save the crew from a murky fate! A Night of Masks and Monsters A free adventure for level 3, by Ashley Warren. Rumors of a rampaging sea monster have ground shipping traffic to a halt in the harbor. Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you… The Secrets of Skyhorn Lighthouse A free adventure for level 5, by Kelsey Dionne. First Blush A pay-what-you-want, 1-on-1 adventure by Jonathan Ball and Beth Ball. Soon they are dragged into a magical grudge match that will test their strength, courage and willingness to endure extremely baa’d puns. Be very afraid.Free Content The Wild Sheep Chase A free, single-session adventure by Winghorn Press/Richard Jansen-Parkes.Īdventure, danger and a decent dose of downright weirdness erupt when the party’s attempt to grab a rare afternoon of downtime is interrupted by a frantic sheep equipped with a Scroll of Speak to Animals. It's a con-man, playing on your assumptions and preconceptions in order to bleed you dry. But it isn't the sort of evil that speaks with a deep, booming voice and looks good in black leather, it's the kind that hides behind a friendly smile and a suit and tie, that shakes your hand with one arm and steals your wallet with the other. The biggest irony of all is Dungeon Keeper truly is evil. They were absolutely right, although in nothing like the way intended. Mythic originally described their Dungeon Keeper reboot as a "twisted take" on the series. But that is it, the only warming candle of hope in this blizzard of excrement. The Horned Reaper's voice is spot on, new rooms thump down in a satisfying manner, and the scurrying footsteps and scraping pickaxes of the imps bring back memories of better times. In fact, the only thing Mythic have got right is the sound. Yet even on this most superficial level, the vibrant colours and silly remarks lack the darkness, the edge, that made the original so unique and compelling. This grinning imposter tries much harder to resemble Dungeon Keeper on the surface, forcing an attempt at humour and asking you to slap your imps once in a while.
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It is empty, hollow, devoid of almost all personality. There are no fights between spiders and flies, no spats involving skeletons and bile demons. Your trolls don't build traps in the workshop and your imps don't carry those traps to your desired location. Your training room doesn't train your creatures, it unlocks the ability to level them up. Your hatchery doesn't actually feed your creatures, it unlocks the ability to hire more of them. Everything exists only to unlock access to something else. It's like spending an afternoon building a train set only to discover none of your trains fit on the tracks, so you're forced to play with them on the carpet like a toddler.ĭungeon Keeper's biggest crime, however, is that your dungeon is a robotic husk, a conveyor belt of upgrades with no life or autonomy of its own. Consequently, they feel completely arbitrary. The difference in the new version is, these missions are completely separated from the building of your dungeon, locked away in a different menu altogether. To be fair to Mythic, this is precisely how the original Dungeon Keeper played. In both cases interaction is limited to placing down minions and watching them do their work, and casting a few spells such as blowing up walls or turning enemies into chickens to assist your minions in their goal. The aforementioned "Raids" you can embark on involve attacking another dungeon or defending your own. What's far worse is that the game underneath isn't worth your time or your money. This preposterously cynical and disingenuous free-to-play model is hideous enough.